The Dark of Space

Episode 1: The Pick Up Job
Our heroes get their first job.

Between character creation and the first session, I had to take a week off. Some things came up, don’t want to get into it, but I had to miss a session. Anyway, during that week the players got together and discussed what they wanted to do as a crew and such. I am not privy to what went on in that psuedo-session, however I think it was good as it helped the crew meld, I guess.

Moving on. In the first session the characters are looking for work. They were docked in orbit around Halia, and logged into the Daybreak Society network to find a job. They decided to go with a simple retrieval mission for the Glinka Organization. After several arguments between the new crew as to whether to take the job, they agree. Merrak laid down some sweet negotiations and managed to get them 9,000 credits upfront and a potential 10,000 in bonus if they can bring everyone and everything back to Halia intact. After all the discussion as to whether to take the job, enter another long long discussion. This discussion is about how to spend the money they have received up front. The crew are still getting used to each other, and so are still getting to know each other and trust each other. Finally they agree to buy a bunch of things that would be useful for all the crew in the long run, a bunch of toolkits, communicators, and vacc suits. They buy them from one of the criminal contacts of Srinivasan.

The organization sends three technicians to the ship with some gear to gather up whatever artifact the corporation wants. As they drill through to the next system the crew attempts to get some clue as to the nature of the thing the techs are sent to retrieve. They find out some things, Merrak reveals that he used to work for the Glinka Organization as a security specialist, and Srinivasan discovers what kind of people his employers are. He discovers that the company is threatening the life and livelihood of the assistant to the two technicians. Through all of this, they discover nothing much about the artifact they were sent to retrieve. The session ends with the ship arrived in orbit over the planet Diego, preparing to go down and retrieve the object in question.

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Episode 1: Character Creation
Confusion to Clarity

Here is a recording of the game. We made characters and tried to figure out where we were heading in the campaign.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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